* test: stabilize suite and add coverage heatmap * ci: run full bun test suite in pr checks
124 lines
5.4 KiB
TypeScript
124 lines
5.4 KiB
TypeScript
import { feature } from 'bun:bundle';
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import chalk from 'chalk';
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import React, { useMemo, useRef } from 'react';
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import { useVoiceState } from '../context/voice.js';
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import { useClipboardImageHint } from '../hooks/useClipboardImageHint.js';
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import { useSettings } from '../hooks/useSettings.js';
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import { useTextInput } from '../hooks/useTextInput.js';
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import { Box, color, useAnimationFrame, useTerminalFocus, useTheme } from '../ink.js';
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import type { BaseTextInputProps } from '../types/textInputTypes.js';
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import { isEnvTruthy } from '../utils/envUtils.js';
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import type { TextHighlight } from '../utils/textHighlighting.js';
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import { BaseTextInput } from './BaseTextInput.js';
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import { hueToRgb } from './Spinner/utils.js';
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// Block characters for waveform bars: space (silent) + 8 rising block elements.
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const BARS = ' \u2581\u2582\u2583\u2584\u2585\u2586\u2587\u2588';
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// Mini waveform cursor width
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const CURSOR_WAVEFORM_WIDTH = 1;
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// Smoothing factor (0 = instant, 1 = frozen). Applied as EMA to
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// smooth both rises and falls for a steady, non-jittery bar.
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const SMOOTH = 0.7;
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// Boost factor for audio levels — computeLevel normalizes with a
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// conservative divisor (rms/2000), so normal speech sits around
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// 0.3-0.5. This multiplier lets the bar use the full range.
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const LEVEL_BOOST = 1.8;
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// Raw audio level threshold (pre-boost) below which the cursor is
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// grey. computeLevel returns sqrt(rms/2000), so ambient mic noise
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// typically sits at 0.05-0.15. Speech starts around 0.2+.
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const SILENCE_THRESHOLD = 0.15;
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export type Props = BaseTextInputProps & {
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highlights?: TextHighlight[];
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};
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export default function TextInput(props: Props): React.ReactNode {
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const [theme] = useTheme();
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const isTerminalFocused = useTerminalFocus();
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// Hoisted to mount-time — this component re-renders on every keystroke.
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const accessibilityEnabled = useMemo(() => isEnvTruthy(process.env.CLAUDE_CODE_ACCESSIBILITY), []);
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const settings = useSettings();
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const reducedMotion = settings?.prefersReducedMotion ?? false;
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const voiceState = feature('VOICE_MODE') ?
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// biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
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useVoiceState(s => s.voiceState) : 'idle' as const;
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const isVoiceRecording = voiceState === 'recording';
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const audioLevels = feature('VOICE_MODE') ?
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// biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
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useVoiceState(s_0 => s_0.voiceAudioLevels) : [];
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const smoothedRef = useRef<number[]>(new Array(CURSOR_WAVEFORM_WIDTH).fill(0));
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const needsAnimation = isVoiceRecording && !reducedMotion;
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const [animRef, animTime] = feature('VOICE_MODE') ?
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// biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
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useAnimationFrame(needsAnimation ? 50 : null) : [() => {}, 0];
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// Show hint when terminal regains focus and clipboard has an image
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useClipboardImageHint(isTerminalFocused, !!props.onImagePaste);
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// Cursor invert function: mini waveform during voice recording,
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// standard chalk.inverse otherwise. No warmup pulse — the ~120ms
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// warmup window is too short for a 1s-period pulse to register, and
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// driving TextInput re-renders at 50ms during warmup (while spaces
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// are simultaneously arriving every 30-80ms) causes visible stutter.
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const canShowCursor = isTerminalFocused && !accessibilityEnabled;
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let invert: (text: string) => string;
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if (!canShowCursor) {
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invert = (text: string) => text;
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} else if (isVoiceRecording && !reducedMotion) {
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// Single-bar waveform from the latest audio level
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const smoothed = smoothedRef.current;
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const raw = audioLevels.length > 0 ? audioLevels[audioLevels.length - 1] ?? 0 : 0;
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const target = Math.min(raw * LEVEL_BOOST, 1);
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smoothed[0] = (smoothed[0] ?? 0) * SMOOTH + target * (1 - SMOOTH);
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const displayLevel = smoothed[0] ?? 0;
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const barIndex = Math.max(1, Math.min(Math.round(displayLevel * (BARS.length - 1)), BARS.length - 1));
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const isSilent = raw < SILENCE_THRESHOLD;
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const hue = animTime / 1000 * 90 % 360;
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const {
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r,
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g,
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b
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} = isSilent ? {
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r: 128,
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g: 128,
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b: 128
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} : hueToRgb(hue);
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invert = () => chalk.rgb(r, g, b)(BARS[barIndex]!);
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} else {
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invert = chalk.inverse;
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}
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const textInputState = useTextInput({
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value: props.value,
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onChange: props.onChange,
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onSubmit: props.onSubmit,
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onExit: props.onExit,
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onExitMessage: props.onExitMessage,
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onHistoryReset: props.onHistoryReset,
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onHistoryUp: props.onHistoryUp,
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onHistoryDown: props.onHistoryDown,
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onClearInput: props.onClearInput,
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focus: props.focus,
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mask: props.mask,
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multiline: props.multiline,
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cursorChar: props.showCursor ? ' ' : '',
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highlightPastedText: props.highlightPastedText,
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invert,
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themeText: color('text', theme),
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columns: props.columns,
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maxVisibleLines: props.maxVisibleLines,
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onImagePaste: props.onImagePaste,
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disableCursorMovementForUpDownKeys: props.disableCursorMovementForUpDownKeys,
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disableEscapeDoublePress: props.disableEscapeDoublePress,
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externalOffset: props.cursorOffset,
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onOffsetChange: props.onChangeCursorOffset,
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inputFilter: props.inputFilter,
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inlineGhostText: props.inlineGhostText,
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dim: chalk.dim
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});
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return <Box ref={animRef}>
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<BaseTextInput inputState={textInputState} terminalFocus={isTerminalFocused} highlights={props.highlights} invert={invert} hidePlaceholderText={isVoiceRecording} {...props} />
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</Box>;
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}
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